It may be necessary to create the whole Surface first, though, and then copy and paste sections of it for each sub-section of your study area to avoid edge effects caused by the interpolation method and to create continuous viewsheds... For example, what do you do when a pylon is near the edge of the Surface (especially if it's in a highly visible area)?
Assuming a radius of 5km (for the practical limit of visibility), each pole or pylon needs to stand within a continuous patch of surface measuring 10 by 10km. (Obvious enough.) For this to be true for every pole, I think each tile should measure 20 by 20km, with an overlap of at least 10km between adjacent tiles. (So that, if a given pole is closer than 5km to the edge of tile A, it will always be less than 5km from the edge of tile B.) [Corrected radius and overlap, from 15 and 5km to 20 and 10km, after drawing a diagram.] Do you agree with that Henry? Those sizes assume that the edge effects from interpolation have been taken care of by another means, such as blending adjacent tiles, with or without an extra overlap. How much was necessary would depend on the source data and the interpolation method. If, say, LINZ contour and height data were interpolated in Manifold using DEST, then I'd expect 20km tiles, with a 50% (10km) overlap, to produce a good result. After interpolation, I'd blend each surface tile with its neighbours, using a weighted average dependent, for each pixel, on its distance from the centre of the tile (or on the square of the distance).
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