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You're doing it right. It's one at a time. But you can use the Move Vertically and Move Horizontally transforms on lots of objects at once. That might do it, if you're lucky. If you're not lucky—if the shift is not uniform, or if it's unifrom but not know exactly, to within the location precision of the drawing—then this isn't going to get you good topology, only a good picture. Getting exact alignment might be quite hard without snaps. If snaps would do it, but for being able to move only one object at a time, and if the objects to be moved are areas, then I might suggest you use a query to make one multi-branched area out of all selected areas, select and move this multi-branched area manually, using snaps, then decompose it into branches, use a spatial overlay or a query to get attributes from the original areas, and finally, if necessary, dissolve to recombine any areas that were multi-branched in the original. Laborious. There are other ways to do it. All the ones I've found are hard. If you want to attach a picture of the displacements I could possibly make a better-targetted suggestion since I'm doing a lot of similar correction myself at present. [Colin's suggestions seem worth trying first, and they suggest a third. You could try using georegistration to fix the alignment.]
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