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Your management is quite correct in some respects. Manifold certainly does not provide such a range of interpolators as Surfer and may be 3D Analyst ( i have not had the pleasure of the latter). There are several issues with performing interpolation in Manifold: Firstly, the range of interpolators available is very limited. Secondly, there is next-to- no documentation about those interpolators that are provided. There are no descriptions of Median Polish Kriging or Gravity Kriging or constrained triangulatiom (fortunately i recommended the latter and have the original paper on it, but for anyone else DEST may be a complete mystery). At the very least there should be a bibliographic reference to papers where these interpolators were first described. An online search the other day to try and discover what Median Polish Kriging was and whether or not it was better of worse than general kriging, only returned the Manifold Help file entry. Thirdly, there is very little control over how interpolation is carried out for those interpolators that allow this, unlike in Surfer (eg using search sectors, minimum datapoints per sector, search radii, duplicate datapoint rejection, search anisotropy, breaklines, and discontinuiuties etc). Finally, the way dimensions of the arrayed data domain are set up is data dependant. It is not currently possible to specify the exact geographic positioning of array point coloums and point rows, or the orientation of rows and columns. The algorithmns used by Surfer are taken from Numerical Recipes in C+ (or C). Manifold would do well to do the same.
Dream no small dreams for they have no power to change the minds of men. - After Johann Wolfgang von Goethe |